world of warcraft

world of warcraft
world of warcraft

2012年2月6日星期一

More Info about Death Knight in Patch 4.2 PTR

While we've already talked a bit about some with the modifications coming for death knights round the patch 4.2 PTR, it's been a handful of weeks, and we've seen a whole lot more modifications inbound. Not just that, some modifications have slipped onto reside servers just wow gold  a small bit early. Plenty of those modifications have some really serious repercussions for PVP and PVE DPS death knights, so it's certainly worth it to take a glimpse at these changes, not just for their immediate impact, but for what they say concerning the history and future with the class and Blizzard's attitudes toward the whole thing.

Obliterate and Howling Blast get hotfixed
We didn't need to wait around for at very least 1 change to hit the reside servers. A 7 days or so back, Blizzard actually decided to hotfix inside a couple with the nerfs. Howling Blast obtained an 8% nerf to damage, while Obliterate got that 10% nerf. The good news is that Blizzard's left wow gold Annihilation untouched, so we at very least dodged that bullet. The poor news is that this is nonetheless a sizable harm nerf.

Most immediately, this nerf makes the previously competitive Howling Blast spam rotation pretty a great deal obsolete, at very least at current gear levels. Obliterate is once again the method to  buy wow gold go in PVE, with Howling Blast regulated to Rime procs. Unfortunately, Obliterate is once again lower damage. It's not as low harm since it could have been given that the Annihilation nerf was rolled back, but we are creeping lower round the harm meters in PVE, for certain.

The Howling Blast nerf was probably anticipated and, in theory, possibly even needed. Blizzard's pretty protective of its preferred way for a class to play, and Howling Blast, a powerful single-target attack with a powerful secondary AOE, both of which swtor credits  do beauty harm that bypasses armor, has been a perennial issue. Howling Blast is, at this point, a fixture with the frost spec, so Blizzard may properly not really feel comfortable taking it away, but there's a collection that's hard to walk when balancing it. Too much, and and death knights turn into a gear gun in PVE and PVP, blasting out multiple Howling Blasts at once and mowing lower opponents with relative ease. Too little, and it becomes a whole lot more or less an afterthought.

In addition, the Obliterate nerf continues to confound. Given that frost death knights are nonetheless middle with the pack in PVE DPS, the one-two whammy of a harm nerf is usually a thorn in the side of PVE frost death knights everywhere. We're nonetheless not in the basement on DPS, and we nonetheless beat out unholy death knights, but the decline in DPS has been noticeable. While the Howling Blast nerf is understandable, the Obliterate nerf continues to wow gold  seem to completely miss the stage and unfairly penalizes PVE DPS death knights for a rarely applied PVP trick. Luckily, the devs seem content to stop the harm nerfs for now, but a new issue has reared its head in the form of massive utility nerfs.

Hungering Cold isn't so hungry
Yet one more PVP nerf came in the form with the addition of a 1.5-second cast time on Hungering Cold, the frost talented short term 10-second AOE crowd control method that's a prerequisite for Howling Blast.

It's likely again that this is usually a PVP nerf. The ability to leap into the middle of a massive PVP fray and immediately freeze everyone is very useful. Even if it only lasts for a handful of seconds, it may be enough for the team to regroup or buy wow gold  focus lower a target while his teammates stay frozen. Apparently, this was useful enough that Blizzard felt it required to be nerfed. Interestingly enough, for a while, the mage's Ring of Frost spell had a comparable cast time round the PTR, but Blizzard removed it again, likely because it felt that the ability to run out of a ring before it activated was enough of a "drawback."

Of course, a comparable argument could be made for Hungering Cold. given that it applies Frost Fever to its targets, it ruins the target for all other forms of crowd control as shortly since it wears off. In addition, there are other reasons to dread this change. Given that it has a cast time, it can now be interrupted, which implies that an interrupt could in theory also block access to Chains of Ice and Howling Blast, two with the major tools of a frost PVP death knight. The ultimate question, then, is whether this change is usually a justified nerf to a mindlessly easy-to-use, overpowered, mass crowd control, or perhaps a crippling blow to a PVP device with proper weaknesses that has made it near unusable.

As usual, this has had some PVE side effects as well. It's properly known that several PVE frost death knights were peeved that Hungering Cold is required for Howling Blast, however it has proven to wow items  some nice 5-man dungeon utility for a class somewhat lacking in said utility. It offers one more emergency interrupt and may be applied to rapidly wrangle a stray mob if it's whacking on the healer or other DPSer. With this change, it'll need that 1.5-second cast time, which implies a whole lot more lost DPS and the inability to use it as an instant interrupt. In other hand, it'll mostly be useful as a secondary method to distribute Frost Fever -- something that you should have the ability to achieve with Howling Blast anyway.

Again, it appears like Blizzard could have looked at one more method to nerf the ability without heading so drastic. One notion is to get rid of or modify the Glyph of Hungering Cold. By producing sure Hungering Cold commonly has a runic energy cost, it offers it a a great deal higher opportunity cost (by using the runic energy for it, you must eschew using said runic energy for Mind Freeze or Frost Strike) without removing a good portion of its emergency crowd control utility). You could also turn into a Ring of Frost-type ability that requires a couple of seconds before it freezes the enemy, but can nonetheless be cast instantly. That offers PVPers a chance to dodge, while producing it nonetheless useful for wrangling PVE mobs, though it does get rid of the emergency interrupt utility for most spells. At the very least, though, Blizzard could unhook it from Howling Blast in the frost talent tree so men and females could choose if they want to deal with the nerfed edition of not.


SOURCE: http://www.wr-wownews.com
http://mypp2010.unblog.fr/2012/02/07/mists-of-pandaria-has-the-unreasonable-history-elements/
http://www.wr-wownews.com//html/news/pages/2012/2/7/397.html

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