world of warcraft

world of warcraft
world of warcraft

2012年2月13日星期一

Restoration Shaman Raiding Guides in Cataclysm

Today, we're going to to turn our sight to the skies -- way, way up to another plane of existence altogether. Our trip will begin with a stop in Skywall. Just like before, that is not intended to wow gold  be an all-inclusive raid supervisor guide. Please check out Ready Check and also the WoW Insider Guide to Cataclysm for more detailed information. We will do a brief overview inside the bosses, and also some ideas and tricks for restoration shaman.

Conclave of Wind
The encounter The Conclave of Wind is a arranged of 3 djinn that have taken their bad cues from Jafar. Anshal, Rohash and Nezir each occupy their own tiny island platforms and are all linked together so that while you engage one of them, you engage them all. Each platform is divided by a wind bridge that will launch gamers via the oxygen toward the next platform. Each platform is divided into two phases: a normal cycle in which the buy wow gold  bosses will use their normal abilities, and an ultimate cycle that will require gamers to proceed between the platforms to survive. In case you engage them without someone on each platform, they feel left out and place a debuff near to the raid that will either offer escalating damage or silence you. Also, if that weren't enough, because they endure severe separation anxiety, they must all die inside a minute of each other, or they will come back at full health.

Rohash is a master of blowing hot oxygen all over your raid. No, critically -- he's like an oversized blow dryer with a bad attitude. Honestly, it's not a bad platform, and you just have to watch out for a few things. He will cast Slicing Gale on a arbitrary man near to the platform, dealing damage to them and placing a stacking debuff on them that raises the nature damage they receive by 5% for 45 seconds. He will also summon a arranged of Tornados to make an effort to fling you from his platform. Rohash also likes to buy diablo 3 gold  cast Wind Blast, in which he will spin near to slowly blasting anybody in his path, causing not only a healthy dose of damage but additionally kicking them back and potentially off the platform. Ghost Wolf is quite useful for getting near to this quickly.

Nezir likes to awesome things down a bit. He has a the front cone attack referred to as Wind Chill that not only deals damage to everyone in the front of him, but additionally gives a damage debuff that raises frost damage taken by 10%. He also has an ability referred to as Permafrost that will place a patch of ice near to the soil that deals damage every second. Pretty a lot just don't stand in the front of him, and don't stand in the ice.

The encounter is all about coordinating what platforms you will be going to and when. The most healing-intensive component inside the fight which you have to worry about is Nezir's ultimate, Sleet Storm. While the damage it deals is divided between the raid, it still is quite a bit of damage to handle. Save your cooldowns for this. Spirit hyperlink totem blended with Healing Rain and Chain Heal work splendid here, providing you a 10% damage decrease and assisting distribute the healing around. After the ultimate, it's back to healing as usual; there's nothing really specific in inclusion to fast diablo 3 gold  the frost platform ultimate and checking where your feet are. The sleep is just coordination.

Maloriak
The encounter This odd-looking fellow awaits your arrival after you've defeated the doormen and fire worm of Blackwing Decent. This mixmaster and conductor of Lord Victor Nefarius' private brand of science is divided into four basic phases. 3 inside the phases are indicated by color, after which there is a final burn phase.

In blue vial phase, everyone spreads out, or else damage from Biting Chill will pulse and strike everyone near to the victim. In this phase, he will also cast Flash Freeze on arbitrary raid members, encasing them in a block of ice that will offer damage to buy wow gold  them until they are broken out. Snap a fast heal on them, like Healing Surge or Riptide, because when they are broken out, they will take damage from the shards of ice and damage anybody nearby. That is also a superb cycle for Mana Tide Totem or mana regen via Telluric Currents.

During red vial phase, everyone will have to group up. He will focus on someone in the group with Consuming Flames. That is a fire DOT that raises its damage whenever the participant is targeted by one of Maloriak's spells. In case you receive this debuff, operate away from the raid group. In this phase, the supervisor will remind us that he is, in fact, still a dragon and will breathe Scorching Blast (a the front cone fire attack) near to the group. In case you time it right and drop SLT right as he begins to breathe, you can maximize your healing completed for the group while providing them a slight damage cushion for a few seconds. Keep HR down during this cycle and make liberal use of CH.

Green vial cycle is all about the adds. Throughout the fight, Maloriak will are already summoning aberrations for gamers to offer with. In this phase, he coats everything in a Debilitating Slime that raises the damage taken by everyone in the room, so be ready to drop some healing as necessary. The add tank will also be taking a beating at this point, so I suggest shifting your Earth Shield onto the add tank and prepare some higher Healing Waves to make sure the tank is standing upright.

In this final phase, he will also cast Magma Jets, which will send him off like a rocket in a straight line and leave a trail of fire behind him that will offer fire damage to anybody standing in its wake. Red is the roughest phase, mainly due to coordinating the cooldown for maximum effect. The basic rules utilize here; watch your feet, spend attention to your tanks, and you'll possess a kill in no time.

The added benefits for defeating this maniacal miscreant of mayhem and hirer of Stupid, Incompetent and Dissapointing Minions are a few quite good healing pieces.

Pretty fast fights -- both are just about coordinating your movements and making sure you're in the right place at the right time. Thank you! Have a good time in the game!

SOURCE: http://www.hahawowgold.com/
http://www.wr-wownews.com//html/news/pages/2012/2/14/407.html
http://mypp2010.unblog.fr/2012/02/14/swtor-credits-guide-valuable-swtor-credits-farming-ideas/

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